Thursday, June 27, 2019

"Some" List Ideas for the June 2019 Points Update

Feeling lost after the new points update? I've been brainstorming some list ideas, so here's "a few" you can try out!

The goal is to consider strong lists with strong ships informed by my Ship Efficiency Model and by previous tournament results. These are lists that should have a reasonable shot at placing well or winning a tournament. There are definitely new combos to be discovered, and I don't have a great handle on the new ships yet. Some strong lists will definitely come out of left field. Still, I think there are some clear candidates for the top contenders.

For this article, I'll mainly focus on the Extended format. I'm going to divide this into three sections:
  • High Confidence: lists which I'm pretty sure are strong. Similar lists have performed well in the past and they were largely untouched by the points adjustment.
  • Medium Confidence: I'm pretty sure these are strong lists with strong components. They may be stronger or weaker than High Confidence lists, but they haven't had as many strong tournament results in the past to prove it.
  • Low Confidence: These may be strong, but there are some experimental elements to them or they have been nerfed and had to make significant compromises to fit.

Overall, I think every faction has some good lists, but some factions have more options and some have less. This is how I think the factions stack up after the points change:
  • Many good options: Imperial, First Order, Republic
  • Several good options: Scum
  • Few good options: Rebel (E-Wings), Separatists (1 Belbullab + Vultures), Resistance (Rey)

Again, this doesn't say anything about the strength of the options. For instance, I think E-Wings and Rey are some of the strongest ships in the game.

High Confidence

Quad Phantoms


Quad Imdaars
  • 4x Imdaar Test Pilot with Shield Upgrade

Whisper Imdaars
  • "Whisper"
  • 3x Imdaar Test Pilot
  • 11 points of upgrades: Fifth Brother (9), Afterburners (6), Shield Upgrade (6), Juke (7), Outmaneuver (6), Passive Sensors (3), Predator (2), bid

There are two hypotheses on why Quad Phantoms lists were so good in the past. I thought the base Phantom chassis was too efficient. Other people felt Phantoms were fine but Juke was too good. Well, we'll see who's right! Juke went up by 2 points and the elite Phantoms went up by some more, but the criminally-cheap Imdaar Test Pilot only went up by 1 point. My money is on me, and the 44-point ship with an effective 3/2/3/3 statline, initiative 3, Cloak, and the occasional "regen".

Three Imdaars is a strong foundation. With the larger nerfs on Whisper, I'm not sure she's the best choice anymore, but she fits the remaining points and still seems to be reasonably efficient. Soontir is another choice, and I'm sure there are other viable options.

Vader Soontir X


Imperial Aces
  • Darth Vader with Afterburners
  • Soontir Fel
  • Your choice of: "Duchess" (32pts left), Major Vermeil (25pts left), 2x Scimitar Squadron Pilot (16pts left), Delta Squadron Pilot (5pts left), 2x Sienar Specialist with Dorsal Turret (12pts left), Proton Torpedo combo Nu Squadron Pilot with Passive Sensors and Advanced SLAM (17pts left), Omicron Group Pilot with Emperor Palpatine (20pts left), etc.
  • Spend remaining points on: bid, Fire-Control System (2), Hate (3), Shield Upgrade (8), Hull Upgrade (7), Outmaneuver (6), Predator (2), etc.

The Vader-Soontir combo was very successful before the points change and only got 3 points more expensive. It should still be reasonably successful. With the nerfs to I6 pilots across the board, this list may be able to get away with a smaller bid. Discounts and the new Passive Sensors gives Vader and Soontir some new wingmates to consider.

Three Ship FO (No Shuttle)


Kylo Quickdraw Null
  • Kylo Ren with Hate, Proton Torpedoes
  • "Quickdraw" with Fanatical, Pattern Analyzer, Special Forces Gunner, Fire-Control System, Afterburners
  • "Null"
  • 7 points of upgrades: Pattern Analyzer (5), Scorch (pilot, 3), bid

Quickdraw Silencers
  • "Quickdraw" with Fanatical, Pattern Analyzer, Special Forces Gunner, Fire-Control System, Afterburners
  • First Order Test Pilot with Fanatical, Advanced Optics
  • First Order Test Pilot with Fanatical and Advanced Optics, OR "Recoil" with Crack Shot and Advanced Optics (and 1 extra point of upgrades)
  • 2 points of upgrades: Pattern Analyzer instead of Advanced Optics (1), Predator instead of Crack Shot (1), bid

Before the points adjustment, First Order probably had the biggest gap between perceived performance and actual performance. Reddit threads were bemoaning the "weakness" of the faction while it won tournament after tournament. The First Order PR campaign paid off. Not only do they control the galaxy until Episode 9 comes out, they also dodged any major nerfs in the points adjustment and sometimes came out ahead. Both of these lists have performed well at or won tournaments.

I'm not sure about the First Order Test Pilot, but it took top 2 at a large event so what do I know?

Kylo Upsilon X


Kylo 2 Upsilon (Bunn Bunn Bunn)
  • Kylo Ren with Hate
  • 2x Starkiller Base Pilot
  • 5 points of upgrades: Captain Phasma (5), Pattern Analyzer (5), bid

Kylo Quickdraw Upsilon
  • Kylo Ren with Hate
  • Starkiller Base Pilot
  • "Quickdraw" with Special Forces Gunner
  • 8 points of upgrades: Lieutenant Tavson (pilot, 6), Captain Phasma (5), Fanatical (2), Fire-Control System (2), bid

A three-ship FO list with Kylo and an Upsilon Shuttle was also successful before the points adjustment. While the Upsilon Shuttle went up in price, most other components stayed the same and the lists are still legal. Tavson is a big loss in the Kylo 2 Upsilon list, but Phasma is a decent replacement. Kylo Quickdraw Tavson loses its bid or a 2-point upgrade but is otherwise still affordable.

Quickdraw Scorch Backdraft X


Four-/Five-Ship First Order
  • "Quickdraw" with Special Forces Gunner
  • "Scorch"
  • "Backdraft" (optionally, replace with another ship in list below)
  • Your choice of: Lieutenant Tavson (8pts left), Starkiller Base Pilot (14pts left), Recoil with Crack Shot (13pts left), 2x Zeta Squadron Survivor (8pts left), Lieutenant Rivas and Epsilon Squadron Cadet (18pts left), Omega Squadron Ace and Longshot (11pts left)
  • Upgrades: Fanatical (2-10), Pattern Analyzer (5), Afterburners (6), Fire-Control System (2), Captain Phasma (5), Advanced Optics (4-16), Special Forces Gunner (10)

How to build a First Order list:
  1. Throw away "Midnight", "Static", every Upsilon Shuttle except Starkiller Base Pilot and Lieutenant Tavson, and maybe "Avenger" if you only want 3 ships.
  2. Add ships with their logical upgrades until you run out of points.
  3. Congrats, you have a strong First Order list!
The Quickdraw Scorch Backdraft foundation has seen some tournament success, and you have all sorts of options to pair it with. Finish up with your choice of upgrades; Fanatical is great on most ships but especially Quickdraw, and Advanced Optics on the right ships can be a nice boost to your offense. Backdraft is probably best used without Special Forces Gunner.

Four Fangs


Only if you're Oli
  • Fenn Rau
  • 3x Zealous Recruit

This list has taken Oliver Pucknell to several Hyperspace Trial wins and wasn't touched at all in the points adjustment. Is it good enough to play in the broader Extended meta? I'm not sure. This list is also really hard to fly. Still, it's an option for Scum that had some previous tournament success.

Super Aces


Guri Fenn
  • Guri with Outmaneuver, Advanced Sensors, Advanced Proton Torpedoes, Afterburners, Virago, Shield Upgrade
  • Fenn Rau with Outmaneuver, Advanced Proton Torpedoes
  • 10 point bid

SuperKylo Quickdraw
  • Kylo Ren with Supernatural Reflexes, Primed Thrusters, Proton Torpedoes
  • "Quickdraw" with Fanatical, Pattern Analyzer, Special Forces Gunner, Fire-Control System, Afterburners
  • 8 point bid

Pre-maneuver repositioning didn't change at all with the points adjustment, and these two Super Ace lists only took 1-point nerfs to Guri and Proton Torpedoes. These lists still have bad matchups since they rely on I5 aces. With the nerfing of the most popular I6 ships, they may face fewer tough machups. Despite having a reputation for being hard to play, the pre-maneuver repositioning makes the dial game pretty forgiving while being much harder to play against.

Unlike the other lists, I loaded the ships with upgrades here. You can consider taking off some upgrades for a bigger bid.

Republic Beef


9 Arcs
  • 4x 104th Battalion Pilot
  • Gold Squadron Trooper
  • 7 points of upgrades: Clone Commander Cody (3), Hull Upgrade (3-6)

8 Arcs
  • "Sinker"
  • 104th Battalion Pilot
  • 4x Gold Squadron Trooper
  • 4 points of upgrades: Clone Commander Cody (3), Hull Upgrade (3)

Don't let the buffs to the ARC and V-19 "aces" distract you: the cheapest generics are still the best deals. These lists put an overwhelming number of ships and firing arcs on the board to grind their opponents down. They had reasonable performances in some tournaments and all of their costs stayed the same.

Vulture Swarm


Belbullab 7 Vultures
  • Wat Tambor with Treacherous, TA-175, Impervium Plating, Soulless One
  • 7x Trade Federation Drone
  • 8 points of upgrades: General Grevious (pilot, 2), Separatist Drone (pilot, 2-8), DFS-311 (pilot, 4), Discord Missiles (4-8), Grappling Struts (1-7)

Belbullab 6 Vultures
  • Wat Tambor with Treacherous, TA-175, Impervium Plating, Soulless One
  • 3x Trade Federation Drone with Discord Missiles
  • 3x Trade Federation Drone with Energy-Shell Charges

While Vultures felt weak before the points adjustment, they still made an occasional high showing. The buffs to Vulture Droids and the defensive Belbullab upgrades along with the the release of TA-175 make these lists much stronger. These lists felt a bit underpowered before but should be contenders now.

My theorycrafting says Discord Missiles was good even before the points adjustment, and they seem to be extremely efficient now. They can be awkward to use, but I think their value of creating a "virtual ship" to soak attacks or deal damage separately is a bargain at just 4 points.


Medium Confidence

Four Ship E-Wings


E-Wings and Sheathipede
  • 3x Knave Squadron Escort
  • AP-5
  • 12 points of upgrades: "Zeb" Orrelios (pilot, 2), Rogue Squadron Escort (pilot, 2-6), Norra Wexley (ARC-170 pilot, 3), Wedge Antilles (pilot, 3), Luke Skywalker (pilot, 10), R4 Astromech (2-6), R3 Astromech (3-9), Leia Organa (6)

Generic E-Wings were some of the more efficient Rebel ships before the points adjustment and they went down by 2 points. A Sheathipede and 2x E-Wings makes for a solid foundation, and the list can be rounded out with a third E-Wing or another efficient Rebel ace. Wedge got nerfed but should still be strong, and Norra and Luke are other Rebel aces to consider.

I was considering some other 4-Ship Rebel lists. Luke and Norra are still good, ARC Garven seems strong, and Attack Shuttle Sabine might be a sleeper. After a few attempts, it just felt like too much effort for something that isn't noticeably better than the E-Wings. Other options (e.g. 4X, U-Wings) should be playable, but E-Wings are probably the best thing Rebels can build around.

2 Jedi 2 Torrent


Obi Plo
  • Obi-Wan Kenobi with Delta 7-B, R2 Astromech
  • Plo Koon with Delta 7-B, R2 Astromech OR Mace Windu with Delta 7-B, R2 Astromech
  • 2x Gold Squadron Trooper
  • 9 points of upgrades: bid, Heightened Perception (3-6), Afterburners (6), Blue Squadron Protector + Dedicated (pilot, 4-8)

Anakin Lumi
  • Anakin Skywalker (Delta-7 Aethersprite) with Delta 7-B, R2 Astromech
  • Luminara Unduli with Delta 7-B OR Saessee Tiin with Delta 7-B
  • 2x Gold Squadron Trooper
  • 1 point bid

The 2 Jedi 2 Torrent archetype was one of the most successful before the points adjustment. I included the old Anakin version here but I'm not sure it's the best version of this list anymore (if it were alone, it would have been filed under Low Confidence).  That version got a lot more expensive, losing its big bid and its two favorite second Jedi in Mace and Ahsoka. Even though he's a strategic win condition at I6 with regen, I'm not sure Anakin is worth his higher cost and the smaller bid means he won't move last against as many lists. Still, the list is affordable with Luminara or Saessee.

On the other hand, you can replace your I6 and I4 aces with two I5 aces. Obi-Wan and Plo Koon got big buffs and I was shocked how many points were left even with the nerfs to R2 Astromech. A 9-point bid should beat everything but the super aces, which means you'll still be moving last against many lists. Obi-Wan and Mace are probably the efficiency options, but Plo has some strategic uses as a second I5 ace. This version lacks the I6 win condition in Anakin, but it should still be strong enough to do well at tournaments.

RAC Whisper


Marcel Herzog's RAC Whisper, AKA What is this Jank and Why is it Winning
  • Rear Admiral Chiraneau with Lone Wolf, Moff Jerjerrod, Darth Vader, Veteran Turret Gunner, Proton Bombs, Dauntless
  • "Whisper" with Juke, Fifth Brother, Stealth Device
  • 1 point bid

A week before the points change, I snickered when my friend Marc found this list and took it for a spin. Three hours later, I was eating crow after my jousting list got completely dismantled across two games.

Here's the problem. RAC rams the jousting formation and won't die in the first or second turn of shooting. Keeping guns on RAC means eating the Proton Bomb and likely a VTG double-tap. The alternative is to correctly guess where Whisper will be after her System Phase decloak and possible boost (in any order), and then kill her through Stealth Device and up to four defensive tokens (lol). Meanwhile, the heavily-modded RAC with Vader is getting free shots.

Juke+Vader and Proton Bombs gives this two-ship list enough offense. Moff Jerjerrod is actually really good in this list even with its restrictions. It gives Chiraneau the maneuverability he desperately needs while also making Whisper harder to pin down. Don't be afraid to use it for just one ship. System Phase boost -> bomb drop is also legal and cute.

The points adjustment actually made this list go up by 1 point and it lost Hull Upgrade on RAC. I think it might have a tough time against arc-dodgers, but it should have a great matchup against any jousting list. Overall, I think the author of this list (I was told Marcel Herzog was the one who originally came up with this list. Jose Oliveira also had games on List Fortress.) did a great job of optimizing the upgrades for this playstyle.

First Order Swarm


TIE/fo Swarm
  • 4x Epsilon Squadron Cadet with Advanced Optics
  • 2x Epsilon Squadron Cadet
  • Lieutenant Rivas

Ace and FO Miniswarm
  • 4x Epsilon Squadron Cadet
  • Kylo Ren with Hate (17pts left) OR "Quickdraw" with Fanatical, Pattern Analyzer, Special Forces Gunner, Fire-Control System, Afterburners (26pts left)
  • Spend remaining points on: extra Epsilon Squadron Cadet (26), Lieutenant Rivas (pilot, 2), Zeta Squadron Pilot (pilot, 1-4), Omega Squadron Ace (pilot, 3-12), Advanced Optics (4-16), bid

6 TIE/sf Swarm
  • 6x Zeta Squadron Survivor
  • 8 points of upgrades: Omega Squadron Expert (pilot, 2-8), Advanced Optics (4-8)

Quickdraw and SF Miniswarm
  • "Quickdraw" with Fanatical, Pattern Analyzer, Special Forces Gunner, Fire-Control System, Afterburners
  • 4x Zeta Squadron Survivor
  • 2 point bid

After the buffs, the cheap TIE/fo and TIE/sf pilots are now pretty efficient. They should be good on their own or paired with an ace.

Scum 5s


Ketsu OT Talonbane
  • Ketsu Onyo with Fearless, Maul, Shadow Caster
  • Old Teroch with Fearless
  • Talonbane Cobra with Fearless

Ketsu OT Nym
  • Ketsu Onyo with Maul, Shadow Caster
  • Old Teroch with Fearless
  • Captain Nym with Dorsal Turret, Proton Bombs

Old Para's Scum 5s list got a discount with the new points update and it should still be viable in this meta. Ketsu and Old Teroch are both very strong. The third piece is harder to figure out. I think Captain Nym might be better than Talonbane Cobra in this list, but both feel somewhat mediocre.

I think all of these components are strong, so you can also consider mixing them into your other Scum lists.

Three Jedi


Mace Lumi Saessee (My Version)
  • Mace Windu with Delta 7-B, R4 Astromech
  • Luminara Unduli with Delta 7-B, R4 Astromech, Spare Parts Canister
  • Saessee Tiin with Delta 7-B, R4 Astromech, Spare Parts Canister
  • 1 point bid

Obi Plo X
  • Obi-Wan Kenobi with Delta 7-B
  • Plo Koon with Delta 7-B
  • Barriss Offee with Delta 7-B
  • 14 points of upgrades: bid, Mace Windu (pilot, 6), Luminara Unduli (pilot, 4), Saessee Tiin (pilot, 4), R4 Astromech (2-6), R2 Astromech (6-12), Sense (5)


Three 7-B lists are lots of fun, but it has a terrible matchup against I5 lists it can't joust (e.g. Resistance 5's, anything with Rexler). A version of the Mace Lumi Saessee list with R2 Astromechs and Sense took top 2 at a large tournament but is no longer affordable. My version used Spare Parts Canister to deal with higher-initiative pilots and is still legal but lost 3 points of its previous bid.

With the buffs to Obi-Wan and Plo, the list can instead run two I5 pilots to deal with higher-initiative aces. I think the third ship should be an I4, but you have some choices on which one to run.

Palp Aces


Palp Rexler Duchess
  • Omicron Group Pilot with Emperor Palpatine
  • Rexler Brath
  • "Duchess" with Fifth Brother
  • 14 points of upgrades: bid, Outmaneuver (6), Juke (7), Fire-Control System (2), Shield Upgrade (6), Hull Upgrade (5), Crack Shot (1), Predator (2)

I think this version of the Palp Aces archetype is the strongest. Both Rexler and Duchess are annoyingly durable with Palp support and either ship can cause big problems when they reach the endgame. I'd suggest an offensive talent for Rexler and Shield Upgrade for Duchess, but you can mix and match upgrades to your choosing.

Rey and Poe


Rey Poe Talli
  • Rey
  • Poe Dameron with Heroic, R4 Astromech
  • Tallissan Lintra with Heroic
  • 19 points of upgrades: bid, Finn (10), Rose Tico (9), Kaydel Connix (5), Chewbacca (5), Engine Upgrade (7), Rey's Millennium Falcon (5), Korr Sella (6), Contraband Cybernetics (3), Pattern Analyzer (5), Black One (2), Plasma Torpedoes (9), Proton Torpedoes (13), Advanced Optics (4), Crack Shot (1)

Rey Poe
  • Rey with Finn, Kaydel Connix, Engine Upgrade, Rey's Millennium Falcon
  • Poe Dameron with Heroic, R4 Astromech, Black One, Plasma Torpedoes
  • 18 points of upgrades: bid, Rose Tico (9), Chewbacca (5), Korr Sella (6), Contraband Cybernetics (3), Pattern Analyzer (5), Primed Thrusters (10), upgrade to Proton Torpedoes (4)

Rey might be top 5 in efficiency after her latest buff. I don't have any experience with her, and I don't have a sense for how much the upgrades (e.g. Finn, Rose Tico, Chewbacca, Rey's Millennium Falcon) add to her effectiveness. Kaydel Connix looks incredible and potentially degenerate combined with Engine Upgrade, Rey's Millennium Falcon, and a bid.

For now, I tried pairing her with the classic choices. Poe should work well as a second ace and to add burst damage. If you go with a 2-ship list, I included the extra damage and maneuverability upgrades. These are probably less necessary in a 3-ship list, and Talli's still strong even after her small nerf.

Kihraxz


Asajj Kihraxz
  • Asajj Ventress with Contraband Cybernetics, Shadow Caster
  • 3x Cartel Marauder
  • 6 points of upgrades: Sense (5), Heightened Perception (3), L3-37 (4), Boba Fett (4), Tobias Beckett (2), Zuckuss (2), 4-LOM (2), Deadman's Switch (2)

Ketsu Kihraxz
  • Ketsu Onyo with Maul, Shadow Caster
  • 3x Cartel Marauder
  • 1 point bid

Scum Swarm
  • 3x Cartel Marauder
  • Captian Seevor
  • Jakku Gunrunner
  • Binayre Pirate

Meme Dream Deadman Team
  • 5x Cartel Marauder with Deadman's Switch

The generic Kihraxz should be one of the most efficient Scum ships. Compared to a generic T-65 X-Wing (already reasonably efficient), it gets a whopping 3 point discount for worse maneuverability and trading a shield for a hull.

They can be paired with other strong ships. Ketsu and Asajj are both very efficient and their disruptive abilities pair well with jousters. The Scum Swarm looks efficient, but could be hard to fly. The Meme Dream Deadman Team looks hilarious but it seems like it could backfire horribly (the last 10 points could be spent some other way).


Low Confidence

CLT Lottery


Four Jedi
  • Obi-Wan Kenobi with Calibrated Laser Targeting
  • Plo Koon with Calibrated Laser Targeting
  • Mace Windu with Calibrated Laser Targeting
  • Luminara Unduli with Calibrated Laser Targeting OR Saessee Tiin with Calibrated Laser Targeting
  • 7 point bid

Bullseye was so close to greatness. If it were just a bit larger (e.g. width of straight maneuver template), it could feel skillful to line up. Right now, it feels completely random. I once pointed my ship at a TIE Swarm in formation and had the bullseye arc go between the ships and miss everything. There are too many games where bullseye abilities never trigger.

That said, Calibrated Laser Targeting is dirt cheap after the buffs and are extremely efficient even if you rarely get the bullseye. I'm hesitant to recommend this because the entire list feels like RNG (bullseye and fragile 3-agility ships!). Still, its average strength should be high. A better use of CLT might be on a support-oriented Jedi with two Delta 7-B aces, but what's the fun in that?

Torpedo Combo Nu


Rexler Nu's
  • Rexler Brath with Lone Wolf
  • 2x Nu Squadron Pilot with Passive Sensors, Proton Torpedoes, Os-1 Arsenal Loadout, Advanced Proton Torpedoes
  • 6 points of upgrades: bid, Outmaneuver (1), Juke (2), Advanced SLAM (3-6)

Outside of Palp Aces, this is probably the best way to use Rexler. Passive Sensors fixes the Alpha-Class Star Wing's biggest weakness: having to declare a target in the activation phase. The burst damage of torpedo combo Alpha-Class Star Wings also fixes Rexler's biggest weakness: his cheap helpers dying before getting Rexler into the endgame, or not being able to threaten enough damage if they turn on Rexler first. Advanced SLAM is usually an auto-include but may be optional here.

This is in low confidence because I'm not sure these components are that strong. I think there's a chance Passive Sensors push the Nu's into being a top-tier ship and the synergy between Rexler and the alpha strike could make this a list that's stronger than its components.


Rey Bomber


Rey Vennie
  • Rey with Kaydel Connix, Finn, Engine Upgrade, Rey's Millenium Falcon
  • Vennie with Trajectory Simulator, Pattern Analyzer, Perceptive Co-Pilot, Veteran Turret Gunner, Proton Bombs
  • 4 points of upgrades: bid, Shield Upgrade (4), ???

Rey Edon
  • Rey with Kaydel Connix, Finn, Engine Upgrade, Rey's Millenium Falcon
  • Edon Kappehl with Trajectory Simulator, Proton Bombs, Proximity Mines
  • 15 points of upgrades: bid, Shield Upgrade (4), Veteran Turret Gunner (8), ???

I don't have a great sense for building Rey, but I have absolutely no idea how to evaluate or build Resistance Bombers. They got a points decrease, but is it enough to make them good? If so, they might be a good wingmate for Rey. Bombs add extra damage to the two-ship list and the StarFortresses can also add some punch.

Combo-Wing


200-Point Chewie
  • Chewbacca with Heroic, Han Solo, Finn, PZ-4CO, Contraband Cybernetics, Engine Upgrade
  • Cova Nell with C-3PO
  • BB-8
  • Vi Moraldi
  • 3 points of upgrades: bid, R4 Astromech (pending FAQ on if it works with Cova) (2), etc.

200-Point Rey
  • Rey with Kaydel Connix, PZ-4CO, Finn, Engine Upgrade, Millennium Falcon
  • Logistics Division Pilot with Leia Organa
  • Vi Moradi with C-3PO
  • 10 point bid

The "hyperstack a single ship" idea has been around from Dengaroo to Double Sheathipede Rey in 1.0 to the 2.0 Dash Roarke. Resistance seems to have the easiest time doing this with already-efficient buff targets, cheap coordinators, and infinite-range support effects.

For Chewbacca, the idea is to drive him into the fight stacked with Focus, Lock, Calculate, and multiple Evades from Han Solo. Finn not only contributes on offense, he also gives Chewbacca two green dice against ships in front of him to activate Heroic. When the Transport Pods trickle into the fight and inevitably die, Chewbacca will be there to avenge them with the bonus attack. Cova can stay out of the fight and coordinate from infinite range.

Rey plays the arc-dodge game. She can dial in a 2-speed maneuver to perform any 3-speed basic maneuver and take actions afterwards. Even after Leia goes down, she can still use Kaydel and boost after doing the red maneuver. She can't tank hits like Chewbacca, but she can easily avoid them. Thanks to Finn, she can also punish enemies that try to ignore her and go after her support first. 

Other Resistance


Talli and the Double Mods
  • Tallissan Lintra with Heroic, Crack Shot
  • Temmin Wexley with Composure
  • Jessika Pava
  • Lieutenant Bastian with M9-G8
  • 1 point bid

Heroic Reds
  • Joph Seastriker with Heroic
  • 2x Red Squadron Expert with Heroic
  • Tallissan Lintra with Heroic
  • 15 points of upgrades: Pattern Analyzer (5), Plasma Torpedoes (9), Autoblaster Turret (2), Advanced Optics (4), upgrade Tallissan to Red Squadron Expert (11)

Resistance 5's
  • Nien Nunb with Heroic, Pattern Analyzer
  • Ello Asty with Heroic
  • L'ulo L'ampar with Heroic
  • Tallissan Lintra with Heroic
  • 1 point bid

5A's
  • L'ulo L'ampar with Heroic
  • Tallissan Lintra with Heroic and Advanced Optics
  • 3x Blue Squadron Recruit with Heroic and Advanced Optics
  • 1 point of upgrades: bid, Crack Shot

Resistance was carried by Heroic and the I5 A-Wings. L'ulo got a massive nerf and I'm not sure he's worth it anymore. Talli got a small nerf and is still really strong. The cheapest Heroic carriers also got a small nerf.

Some of the previously-popular Resistance lists are still affordable with worse pilots, fewer upgrades, and smaller bids. I've included them, but I'm not sure they're that great now. Instead, the ones featuring lower-initiative X-Wings may be more favorable with their new discounts.

Boba Fett


Boba Guri
  • Boba Fett with Perceptive Co-Pilot, Proton Bombs, Slave I
  • Guri with Outmaneuver, Advanced Sensors, Afterburners
  • 14 point bid

Boba OT X
  • Boba Fett with Perceptive Co-Pilot, Proton Bombs, Slave I
  • Old Teroch with Fearless
  • Choose one: L3-37 (15pts left), Lando Calrissian Escape Craft (12pts left), Captain Seevor (11pts left)
  • Spend remaining points on: bid, Fearless (3), Contraband Cybernetics (3), Shield Upgrade (6), Hull Upgrade (5)

Boba Emon
  • Boba Fett with Perceptive Co-Pilot, Proton Bombs, Slave I
  • Emon Azzameen with L3-37, Proton Bombs, Andrasta, Proximity Mines
  • 7 points of upgrades: Contraband Cybernetics (3-6), Fearless (3-6), upgrade L3-37 to Perceptive Co-Pilot (4), Shield Upgrade (6), Hull Upgrade (5)

The Firesprays didn't get much of a buff, and most of it is offset by losing Trick Shot. Still, sometimes the best way to stand out is to stand still while everyone else steps back. I'm not sure these lists were that strong to begin with, but they should be viable.

3 comments:

  1. RAC Whisper is the idea from this guy: https://community.fantasyflightgames.com/topic/294856-hot-rod-the-decimator-lives/

    Fun fact: its me.

    ReplyDelete
    Replies
    1. Thanks! Are you Marcel Herzog? I knew my friend got it somewhere but I couldn't find it. I put the guy I saw on list fortress playing this list :).

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  2. I like Leia on Rey alongside Poe. Lets them do some fun red shenanigans while still getting mods and an extra force. Need to try it out. Had Leia on Han and Rey with title to have double slooping Falcons. Was very fun. Also has a Oicunn with Vader crew, Krennic and Intimidation alongside Soontir fell with Predator and Countdown seems like a strong list.

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