Wednesday, January 15, 2020

What a close joust vs. aces game looks like: implications for time limits and strategy

When there's an aces vs. jousters matchup, what does an even game look like? This would be a game where both players have roughly equal chances to win until the end.

For this exercise, we can imagine some hypothetical 2-3 ace list (maybe Boba Fenn or Republic Aces) against a hypothetical jousting list (maybe 5 X-Wings).

Suppose after a few rounds, both lists have lost about 80 points of ships. One of the aces and two X-Wings died. Does this even trade of points create an even game state?

Actually, this even trade of points means the jousting list is losing unless the aces are in a bad position.

We know from escalation leagues and epic games that lower point budgets favor aces while higher point budgets favor jousters. With lower point budgets, jousters don't have enough firing arcs to get reliable shots on aces. With higher points budgets, aces die well before they get value for their cost.

Unless the aces are in a bad position, we now have a 120 point vs. 120 point game after this even trade of points. We know this favors aces. The jousters aren't likely to cripple any aces before the aces get another kill or two. At that point, the jousters won't have enough arcs to keep the aces from getting uncontested shots. The jousters may never shoot again and they're going to lose the game.




If an even trade of ships doesn't produce a fair game, then the jousters have to kill more points than they lose to keep the game fair. Even when the jousters are ahead on points, a couple bad turns is all it takes for the jousting list to lose one too many ships and any reasonable path to victory. The jousting list has to continue getting shots, dealing damage, and removing ships. The aces have to look for openings where they can kill enough ships to get reliable uncontested shots the rest of the game.

So, what does this mean?

First, time limits favor jousting lists (or less-maneuverable lists in general), especially since they tend to have a favorable final salvo. The scenarios where the aces get ahead and run to time feel bad, but aces are heavily favored when they get ahead on points anyway. On the other hand, the game could end in an even state where the jousting list is ahead on points. Jousting lists can even win in a position where the aces are in a commanding position as there aren't enough ships left on the board to pin them down.

Second, in terms of game strategy, ace lists probably want to play the opening quickly. If they don't get a large advantage out of the opening, they want the extra time to outmaneuver their opponents and recover from their points deficit. Jousting lists may want to delay the engagement so ace lists get fewer opportunities to exploit their maneuverability later in the game.

Finally, aces are probably more forgiving to fly than jousting lists. An ace list that gets behind can still exploit its maneuverability to look for uncontested shots and a way back into the game. A jousting list that gets behind may not even be able to shoot the rest of the game. At some point, they may even lose while exchanging fire and they usually don't have the maneuverability to get the uncontested shots they would need to recover.

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